Download e-book for iPad: Barrow of the Forgotten King (Dungeons & Dragons d20 3.5 by Ed Stark
By Ed Stark
Designed for second-level characters, this primary event in a three-part sequence can be run as a stand-alone event. It includes a new and intriguing wrestle stumble upon structure designed to make the Dungeon Master's task more uncomplicated.
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Extra resources for Barrow of the Forgotten King (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
It p o u r s in from the south a n d flows n o r t h . It costs 2 s q u a r e s of m o v e m e n t to enter a square in the water, and the D C of T u m b l e in such s q u a r e s increases by 2 . E v i d e n c e of p a s t i n h a b i t a n t s can be found on the floor. T h e bones of a l o n g - d e a d beholder rest in the water under the outcropped top of the t h i r d pillar. How the creature died is not apparent. Elsewhere in the water are the bodies of two other lurking stranglers, both the v i c t i m s of violence.
If that maneuver is successful, the weird then grapples other melee combatants, knowing that the grappled foe's comrades might strike their friend if they attack the weird. ; Listen +8, Spot +8 Languages can communicate with any creature that has a language AC 18, touch 14, flat-footed 14; Dodge, Mobility Fort +6, Ref +6, Will +4 Speed swim 90 ft. (18 squares) Melee slam +7 (1d4+1 plus 1d6 cold) Ranged water blast +10 (2d6 cold) Base Atk +6; Grp +7 Atk Options constrict 1 d 4 + 1 , improved grab, suffocate Special Actions elemental command Abilities Str 12, Dex 19, Con 1 1 , Int 12, Wis 15, Cha 11 SQ elemental invisibility Feats Dodge, Improved Initiative, Mobility Skills Hide +15, Listen +8, Move Silently +14, Spot +8, Swim +9 Water Blast (Ex) A lesser water weird can blast at a range of 120 feet, with a 30-foot range increment.
Uses detect evil, and leads non-evil PCs the right way. Taunts evil characters. ; Listen +0, Spot +4 Languages — AC 14, touch 12, flat-footed 11 Immune mind-affecting spells and abilities Resist cold 5 , fire 5 ; SR 9 Fort + 5 , Ref +4, Will +1 AC 16, touch 9, flat-footed 16 Immune mind-affecting spells and abilities Resist cold 5 , fire 5 ; SR 10 Fort +6, Ref + 1 , Will +1 Speed 30 ft. (6 squares), climb 20 ft. Melee bite +4 (1d8+3 plus poison) Ranged web +5 ranged touch Base Atk + 3 ; Grp +9 Atk Options poison (DC 1 3 , 1d4 Str/1d4 Str), smite good 1/ day (+4 damage) Speed 50 ft.
Barrow of the Forgotten King (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) by Ed Stark